Recommendation for Level: 35+
The Zodiac Spear is also a prize for completing the Hunt Club side missions. You must give the bangaa brothers Atak, Stok, and Blok 10 trophies apiece before purchasing it for 999,999 gil.
You can also gift Atak more than 15 trophies, and he will give you the Zodiac Spear as a prize. You only receive so many awards, so be careful how you spend them!
In This Article...
When will Zodiac Spear FF12 be released?
Because the concept of banned chests has been removed, the player no longer needs to be cautious when opening them. The Zodiac Spear is no longer available at Necrohol of Nabudis, but it can still be obtained through other means. It can be found in the Henne Mines as a treasure (Special Charter Shaft). The chest only spawns 1% of the time, but once it does, the spear is always inside. The chest respawns as well.
It can be found in the Hunt Club sidequest. If the player offers each bangaa brother 10 trophies (obtained through defeating Rare Game), they can purchase Zodiac Spear and Zodiac Escutcheon for 999,999 gil from the Shifty-Eyed Merchant’s neighboring store. The spear can also be obtained for free if the player awards Atak 16 trophies.
In the Henne Mines, where is the Zodiac Spear?
At the end of the game, you can unlock a secret location in the Henne Mines, but it will take a lot of effort. If you want a Zodiac Spear and don’t want to have to distribute Hunt Club trophies in the manner described above, or if you just want two of them, it’s worth the effort.
The Henne mines’ Special Charter Shaft will not open until you fulfill the following tasks:
- Finish the Mindflayer search.
- I collected a total of ten Espers.
- In Jahara, speak with the Garif Geomancer.
The Geomancer will send someone to open the gate in the Ore Separation part of Henne Mines if you’ve fulfilled all of these requirements, and you can advance.
The Henne Mines are not a nice place deep underground, but if you continue forward to the Special Charter Shaft, you have a 1 percent chance of getting the Zodiac Spear.
The chest of the Zodiac Spear has a 1% chance of spawning, but it will never contain anything else. You may simply dash in and out of the door to the north (at 2x or 4x speed, of course) until the chest appears.
If you liked this, you might be interested in some of my other Final Fantasy XII: The Zodiac Age guides.
Who is eligible to use Zodiac Spear?
The Zodiac Spear is legendary for a reason: obtaining it was always a nightmare.
The Zodiac Age, the new PC and PS4 HD remaster release of Final Fantasy 12 that in many ways is a complete do-over with huge structural changes to the game and its gameplay elements, made it a point to swap up its position because collecting this, the strongest weapon in the game, was such a nightmare. We enjoyed this version of the game because of the adjustments made, but that doesn’t make obtaining the Zodiac Spear any simpler. No way.
The entire game is the polar opposite: it’s a challenging and complex undertaking for which we’ve already compiled a comprehensive collection of The Zodiac Age hints.
The Zodiac Spear is more reliably accessible in The Zodiac Age, but due to changes to the gameplay systems in Final Fantasy 12, it’s a little less overpowered and ridiculous than before – and it can no longer be obtained relatively early in the game, instead being strictly reserved as a late-game item. Despite this, it is still worth a look because it is without a doubt the best weapon in the game.
Here’s what you need to know about the changes, especially if you’re a fan of Final Fantasy 12 who remembers how tough and convoluted it was to get the Zodiac Spear before:
The Zodiac Spear can only be equipped by the Uhlan job.
Because of the more rigid way in which the International Zodiac Job System handles guns and other equipment in The Zodiac Age, when anybody could use it before, you’ll need to be the suitable class to utilize it. There’s no use in trying to earn this weapon if you don’t have a character with the Uhlan as their first or second employment choice.
There are two methods of getting the Zodiac Spear.
One is really laborious, while the other will shut you out of other things in exchange. We’ll go over both of these below, but think twice about doing the latter.
The Zodiac Spear requires the Strongest Halberd License to use.
You’ll need a specific license to equip your Uhlan job character with the spear, which is part of the universal job system modifications to The Zodiac Age. Make sure you have it.
FF12 veterans will remember the Zodiac Spear chests.
This stuff has vanished. You are free to open whichever chests you like; it will not affect your chances of obtaining the Zodiac Spear.
In Final Fantasy 12 zodiac age, how can you get the Excalibur?
To go to this area of the Great Crystal, you must first complete the plot events and get the Treaty Blade, which grants you entrance to the top regions.
1. Travel northeast to Sthaana Scorpio and activate the Scorpio Gate Stone, starting at Waystone VIII in A Prama Vikaari.
2. Return to the previous room and travel north to A Vikaari Dhebon, where you’ll find Waystone IX leading to Dha Vikaari Kabonii.
3. Enter A Vikaari Kanbhru Ra and then Dhebon Jilaam Praatii’Dii from the northwest.
4. Return to A Vikaari Kanbhru Ra and lower the Gate on the east before continuing northeast into Sthaana Sagittarius and activating the Sagittarius Gate Stone.
5. Alongside Waystone XI, you should find yourself in A Vikaari Sirhru Praa; utilize this to get to Dha Vikaari Dhebon Praa on Sirhru’s western side.
6. Enter Sthaana Gemini from the southeast and follow the trail to Sirhru Jilaam Praa, whence you can exit to the northeast via Sirhru Pis Praa to reach Sirhru Pis Avaa.
7. Take one of the northern exits and go to the next room through the only other exit to reach Waystone XV, which will lead you to Waystone XVI.
8. Enter Sthaana Libra and activate the Gate Stone before continuing northwest to Uldobi Jilaam Praa’Vaa.
9. Take the southwest exit to Uldobi Jilaam Praa, then the southeast exit to Sthaana Capricorn, where the next Gate Stone is located.
10. Activate this Gate Stone, then return to Waystone XVI and proceed to the northeast through the Capricorn Gate.
11. In Sthaana Virgo, activate the Virgo Gate Stone and travel southwest, north, northwest, and northeast through a Virgo Gate to Uldobi Jilaam Avaa.
12. Return to Sthaana Capricorn (southwest, southwest, southwest) to reactivate the Gate Stone, then return to Sthaana Libra (northeast, northeast, southeast) and head northeast into Uldobi Jilaam Pratii, unlocking the Capricorn Gate in the process.
13. Head north to find Waystone XVII, which will transport you to the top level of the Great Crystal, and then return to the Virgo gate you opened in step 11 (northwest, southwest, northwest, northeast).
14. Travel north to Kanbhru Pis (where a Save Crystal can be found) and use the Save Crystal to prepare and save before continuing north.
15. Defeat Ultima and then search the central chest for Excalibur.
What happened to the Zodiac escutcheon FF12?
The Zodiac Escutcheon is not available in shops in the upgraded Zodiac editions, although it may be purchased for 20,000 gil. It’s hidden in a treasure chest in the Hall of the Wroth God at Sochen Cave Palace. This is where the Hell Wyrm battle takes place. The chest only has a 1% chance of appearing per room entry, and it is easy to detect if it has occurred because it is on the other side of the door the player enters. The player can zone in and out of the room while waiting for it to appear; in The Zodiac Age, the 4x mode speeds things up.
To enter the Hall of the Wroth God, the player must first open the Ascetic’s Door on Destiny’s March’s westernmost wall. From the caves to the east, the player enters the easternmost chamber, then proceeds clockwise around the diamond form till returning to the eastern chamber. The notice “You hear a door open in the distance” appears after completing the path once. The Age Worn Key from the Wyrm Philosopher side quest on the Cerobi Steppe is required to enter the chamber at the end. The Hell Wyrm optional boss can be found in this hall.
The Zodiac Escutcheon can also be obtained from the Phon Coast’s Hunt Club sidequest. The player can purchase the Zodiac Spear and Zodiac Escutcheon set for 999,999 gil from the Shifty-Eyed Merchant nearby by giving Atak, Blok, and Stok each five Rare Game trophies. Because the Zodiac Spear is no longer available in the Necrohol of Nabudis, this is the most simple way to obtain it in the Zodiac versions. After trading in all 30 trophies, the player will receive an additional incentive based on who he or she gives the most trophies to. The ultimate rewards are available for purchase at the merchant’s shop. Blok receives the Zodiac Escutcheon if he has 16 or more trophies.
Where can I find Vrsabha?
The Vrsabha possesses a large evasion boost over the Zodiac Spear, is far more likely to create combinations, and is far more likely to inflict Disable on-hit. However, its attack power disadvantage of 33 makes it the weaker of the two weapons.
Its license costs 100 LP and the Uhlan can utilize it. Evil Spirit occasionally spawns in Great Crystal, where Forbiddens are fought, and drops this uncommon item. The possibility of Vrsabha falling is considerably increased by leveling up the chain with the Forbiddens. It’s also an uncommon steal from Diabolos in Trial Mode Stage 72.
How can you obtain the Hunt Club’s Zodiac Spear?
The Zodiac Spear is also a prize for completing the Hunt Club side missions. You must give the bangaa brothers Atak, Stok, and Blok 10 trophies apiece before purchasing it for 999,999 gil. You can also gift Atak more than 15 trophies, and he will give you the Zodiac Spear as a prize.
How can you go to the Henne Mines’ secret area?
The Henne Mines are located immediately southeast of Jahara and can only be reached by chocobo through the Ozmone Plain at first.
How do I obtain dragon whisker in Final Fantasy 12?
The Dragon’s Whisker is a spear that has 138 ATK, +50% physical damage against Dragons, and +50% Jump damage. By beating Alhena in the Chamber of Arms, you can obtain it.
How do you go about defeating Zodiark?
It is recommended that the party has a level of at least 70. Bubble Belts, powerful weapons, and equipment that absorbs Dark-elemental damage, as well as Brave Suit for those attacking with their weapon, will be useful. Black Masks are useful for this, but it’s best to leave at least one active party member exposed to Dark element, else Zodiark will cast Darkja twice as often. Darkja will not spare a character who absorbs Dark-elemental damage from an automatic KO, and there is no equipment that can guard against it. Most shields are useless in battle because Zodiark’s attacks respect evasion, however the Shell Shield for the Auto-Shell and the Demon Shield for absorbing Dark might be useful.
Tournesol, Zodiac Spear, Masamune and Kumbha, Mesa, Holy Lance, Excalibur, or even the Wyrmhero Blade are all good weapons to equip, with the latter three being Holy-elemental, which is the element Zodiark is originally weak to. Bubble Belts, Hermes Sandals, and Genji Gloves are all excellent accessories.
The group should cast Protect, Shell, and Haste before approaching the map where Zodiark lives. Regen, Bravery, and Faith can also be beneficial. It is possible to utilize Berserk, however for this combat, sober characters may be preferable. Because Zodiark’s HP isn’t particularly high, the player can rush through the battle with berserk characters before they have a chance to react. However, there is no save point before the battle, and the auto-save in The Zodiac Age version doesn’t return the player to the room where Zodiark is, as it is impossible to leave once the battle begins.
Because Zodiark casts Darkja immediately away and there is no reason for the entire party to be subjected to it, the player should join the battle with only a weak character who is not a member of the main party. The player can now bring in the main party after Darkja has been defeated. As a first move, this character can cast a Dispel Mote on Zodiark. This can be done if the player is looking for a quick win, as dispelling Zodiark causes him to put up a paling when he’s low on health, so it’s best not to dispel him unless the player intends to kill Zodiark so quickly that he won’t have time to put up the palings, which is more likely in the Zodiac versions where the damage cap has been removed.
Excalibur can inflict 25,000 damage every hit, and Zodiark only has 336,000 HP, therefore three characters hitting at once depletes his HP before he can do anything. If the character has Adrenaline and is in critical health, they will be able to perform long combos and do increased damage.
If the party isn’t looking for the quick win with maximally powerful characters, they shouldn’t dispel Zodiark’s buffs because doing so will cause him to utilize Magick Wall when his health drops below half. To avoid Zodiark’s Reflect state, spellcasters need equip Opal Ring. Once Zodiark starts utilizing Shift, non-elemental spells like Scourge are suggested.
When the main party is defeated by Darkja, the player should bring in the reserve party and heal with Arise or Phoenix Downs (preferably the character would be equipped with Pheasant Netsuke to mimic Arise). The reserved party may be able to battle for a short while, but they are unlikely to be as powerful as the main party. It may be necessary to switch in the main party to heal the reserved party at times. This strategy is crucial as the battle progresses and Darkja is no longer the main concern. It’s a good idea to split out the party so that area attacks like Scathe don’t hit everyone.
The first phase of the combat is straightforward. Casting Berserk and Bravery on the toughest physical adversary is one strategy. If the player has Holy-elemental weapons, it is recommended that they be equipped because this is Zodiark’s current weakness.
When Zodiark’s HP reaches a quarter, he will begin to change his elemental weakness, requiring the player to switch to non-elemental weaponry. This is the time for the player to start using Quickenings. With a long enough Quickening chain, the battle may be won instantly. If that doesn’t work, Zodiark will become impervious to physical strikes and recast the paling as soon as it wears off. It is recommended that you use Scourge or Scathe on a regular basis. Because magick can be performed just as well without a weapon, the player can take away the party’s weapons and don Demon Shields to absorb Dark damage. Although staves can raise Magick Power, magick can be cast just as well without them.
The player must defeat Zodiark by using magick that is not elemental. Scathe is the most powerful, however it takes a long time to cast, therefore Shock or Scourge may be preferable.

