The Thief’s Cuffs cost 1,300 gil and are not available in stores in the revised Zodiac editions. In addition to Trial Mode Stage 59 with the Diamond Armlet equipped, they can also be found as treasure in Zertinan Caverns’ The Undershore (area with the blue save crystal; 25% chance to appear but always Thief’s Cuffs), Mosphoran Highwaste’s Babbling Vale (by the northwest exit), and Subterra’s Umbra – North (70% chance to appear, 80% chance for gil, and 50% chance the item treasure is Thief’s
In addition to being a rare theft from Gil Snapper in Trial Mode Stage 30 and Gavial in Trial Mode Stage 40, they are still an uncommon steal from the Vinuskar monster.
Giving Stok one Rare Game trophy and then going to the Shifty-Eyed Merchant’s shop nearby will still net you Thief’s Cuffs from the Hunt Club sidequest on the Phon Coast.
In This Article...
How does Karkata’s age work in Final Fantasy 12?
In Final Fantasy XII, a weapon is called the Karkata. The Zodiac versions’ enhanced Blood Sword is what it is. It can be gained in Trial Mode Stage 3 by robbing Flowering Cactoid and from the bazaar’s Crimson Blade set (rare).
The Mosphoran Highwaste is where?
North of Dalmasca Estersand and northwest of Nalbina Fortress are the locations of the Mosphoran Highwaste. To get to the Salikawood, travelers can keep heading north.
- the South’s skirts (to Nalbina Town)
- Summit Road (to Dalmasca Estersand)
- Ashen Light’s Rays
- Sky-flung Stone Trail
- Crossing Halny (to the Salikawood)
Where is Gil Snapper located?
In the lower east corner of the Giza Plains, in the Tracks of the Beast, is where you can find Gil Snapper. The player must chop down wilted trees to get to this area. Every region has a single tree, with the exception of the northernmost and southernmost portions when the party must cross a path of trees. Due to their white color and aged appearance, the trees beside the water are clearly visible.
The seeq Bansat who spoke with the player in the Clan Building will show up to assist when you get there. For the Gil Snapper to appear, it must be pouring fiercely outside (the sky flashes with lightning). The player can leave the Tracks of the Beast and come back later as long as it isn’t pouring heavily (Bansat will say that the mark has appeared).
The zodiac age in Final Fantasy XII is how many hours?
Final Fantasy XII: The Zodiac Age is roughly 401/2 hours long while concentrating on the primary goals. If you play video games and try to see everything there is to see, it will probably take you roughly 104 hours to complete the game completely.
How do you get Dustia to show up?
As soon as the player is able to leave, Dustia can spawn. Once the Sunstone has been charged in the Giza Plains, you can purchase Rabanastre and Phoenix Downs from the trader just outside Nalbina Fortress, past the Estersand. Its loot fetches high gil prices, enabling the player to purchase more Phoenix Downs. There is a danger because if Dustia is not defeated quickly enough, she will cast Dark, which could kill the player’s character. To slow down the rate at which Dustia uses Dark, the player can change the fight speed (in the Configuration menu) to Slow.
Because succeeding characters’ levels are determined by and typically one or two levels higher than Vaan’s level, it is advisable to employ Dustia for leveling at the beginning of the game. Another factor is that Vaan will receive all of the EXP, hastening the process as he won’t have to split it with any other characters.
In Final Fantasy 12, how can you obtain Excalibur?
You need to have completed the story events in this area and gotten the Treaty Blade in order to access the higher reaches of the Great Crystal before you can get there.
1. Move northeast to Sthaana Scorpio and activate the Scorpio Gate Stone starting at Waystone VIII in A Prama Vikaari.
2. Go back to the previous room, then turn left and travel north until you reach A Vikaari Dhebon. From there, take Waystone IX to Dha Vikaari Kabonii.
3. Enter A Vikaari Kanbhru Ra to the northwest, then Dhebon Jilaam Praatii’Dii to the northwest.
4. Go on to Sthaana Sagittarius in the northeast, activate the Sagittarius Gate Stone, and then quickly return to A Vikaari Kanbhru Ra to lower the Gate on the east.
5. Use Waystone XI to get to Dha Vikaari Dhebon Praa on Sirhru’s western side if you find yourself in A Vikaari Sirhru Praa by its side.
6. Enter Sthaana Gemini from the southeast, follow the road to Sirhru Jilaam Praa, and then go through Sirhru Pis Praa to reach Sirhru Pis Avaa by using the northeast exit.
7. To reach Waystone XV and go on to Waystone XVI, exit by either of the two northern exits and proceed into the following room.
8. Enter Sthaana Libra from the north, activate the Gate Stone, and exit into Uldobi Jilaam Praa’Vaa from the northwest.
9. To go to Uldobi Jilaam Praa, take the southwest exit. Then, take the southeast exit once more to get to Sthaana Capricorn, where the next Gate Stone is located.
10. After activating this Gate Stone, go back to Waystone XVI and enter the northeast through the Capricorn Gate.
11. To reach Uldobi Jilaam Avaa, activate the Virgo Gate Stone in Sthaana Virgo and go southwest, north, northwest, and then northeast through the Virgo Gate.
12. To unlock the Capricorn Gate and go to the next level, go back to Sthaana Capricorn (southwest, southwest, southwest) to activate the Gate Stone once more. Then, go back to Sthaana Libra (northeast, northeast, southeast), enter Uldobi Jilaam Pratii, and head northeast.
13. Head north to locate Waystone XVII, which will lead you to the top level of the Great Crystal. Go back to the Virgo gate you unlocked in step 11 (northwest, southwest, northwest, northeast).
14. Enter Kanbhru Pis to the north (where a Save Crystal is situated), then use the Save Crystal to prepare and save before continuing north.
15. After defeating Ultima, uncover Excalibur by opening the chest in the center.
What level should I be in FF12 before taking on Exodus?
The Esper Exodus on the License Board can be unlocked in Final Fantasy XII by defeating Exodus, an optional boss. At the top of the Mosphoran Highwaste, the group engages him in combat. He and two Golems are fought alongside him in Stage 68 of the Trial Mode in the Zodiac editions. In both battles, the item command is disabled. Elixir (common), Rod of Faith (uncommon), and Golden Skullcap are among the things that can be taken from Exodus in the Trial Mode (rare).
How are the shrines on Babbling Vale activated?
Here is everything you need to know about Exodus, the Judge-Sal, before the big battle:
- Salikawood Gate maintenance is a must.
- Location: Empyrean Seat and Mosphoran Highwaste.
- There are none.
- Ghysal greens, Dispel, and Shell are required.
- Level 47 is advised.
- Steal: High Arcana, Elixir, and a jewel of Libra.
Speak with the Educated Man who is positioned close to the Northwest Wind Shrine. Continue assuring him that you comprehend his hypothesis, and when he has finished speaking, talk to the Caravaner who is standing by himself next to a container. He will inform you of a stray Chocobo that has been spotted nearby.
After activating the neighboring Shrine of South Wind, move to the north-east exit.
The floatweed will have built a bridge directly to the right. Cross it, then continue west into the next region through the dense grass.
Press X while standing close to the Weathered Rock to move it out of the way, turn on the Shrine of West Wind, and then descend by using the rock as a bridge. Double back over the broken boulder and re-enter Skyreach Ridge after activating the Shrine of Northwest Wind.
At the fork, bear left and proceed northwest. You can access Empyrean Seat via a bridge that has been made by more floatweed.
Gysahl greens ff12 are available where?
Gysahl Greens are loot that can be purchased from Dyce in Balfonheim Port, the Skyferry shops, and the Clan Shop in Rabanastre (only the original form). Chocobo’s also leave them behind. In specific locations, using Gysahl Greens on errant chocobos will allow the party to ride them for three minutes. The Bazaar also needs Arcana x15 and Gysahl Green x33 to produce the Hermes Sandals.
How is the Giza Plains dried?
One of the first places you go to in Final Fantasy XII: The Zodiac Age is Giza Plains, and you’ll go back there several times. However, there is a catch because this region truly has two distinct forms, one for the dry season and one for the wet season. The threats and individuals that come depend on what season Giza Plains is in; the rainy season even allows you access to some new regions.
For the Paradise Risen Hunt, which has you searching for a Gil Snapper that only occurs during the rainy season, you’ll want to be aware of how the weather in Giza Plains varies. Essentially, Giza Plains’ weather operates according to a time schedule. In Final Fantasy XII: The Zodiac Age, once the dry season begins, it will remain that way for two hours. That entails spending two hours playing the game, thus it must be open and active rather than on the pause menu. It is not necessary to actively play the game; you may simply leave it running. If you want to progress the time, make sure the game is not paused. There is one hour of fun left in the season until the plains enter the wet season.
The good news is that you will remain in the current season until you depart the Giza Plains entirely if you are present when the time for a season shift occurs. If you have trouble keeping track of time, there is a method for determining when Giza Plains might alter during The Zodiac Age. A person by the name of Adventure Seeq can be found in Rabanastre’s Southern Gate. Once the rainy season arrives in Giza Plains, the figure will change his name to Weather Eye and provide you with an estimate of when the weather will change.

