Marcus and Carl are returning from a party at the beginning of the chapter. Carl should be served scotch in the living room once you have Marcus under control. It will be located in the middle of the space. Input the commands to pour Carl a drink. After a brief scene, Carl will ask Marcus to enter the studio through the automatic door after which Marcus will call the police.
Carl’s kid Leo is poking about the studio when you can enter with him. Carl will request that you order Leo to leave following a dispute between a father and son. Approach Leo and decide on your course of action.
Whatever decision you select, Leo will become combative with both you and his father. After attempting to break up the altercation, he will shove both Carl and you around. Marcus will then be asked by Carl not to make a defense.
You’ll ultimately notice button prompts for Marcus to turn into a deviant as Leo keeps hitting you. When the prompts start to defy his directions, press them.
Once you’ve done that, Leo will grab you and give you the option to either push him or take his punishment. Leo will die if you push him; accept his punishment instead. Carl is having a heart attack as this is happening as a result of the fight.
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What would happen if Markus didn’t stand up for himself?
Broken’s opening scenes will always result in Markus and Carl entering the studio to confront Leo. As the situation worsens, Carl will tell Markus not to defend himself. This ending will occur if the Obey Carl option is selected, which causes the Carl Dies of Heart Attack event to occur. It goes without saying that Carl will not return in the game if he dies in this chapter. In both chapter endings, Markus experiences the same thing.
No of how the first few scenes of this chapter turn out, Markus and Carl will find themselves in the studio with Leo. Nevertheless, Markus has a chance to go when Carl advises him not to respond violently. Carl won’t experience a heart attack or pass away if this is selected and the Push Leo option is used. No of how players approach this chapter, Leo’s outcome will remain the same because Markus will be held accountable.
What happens if Markus defies Carl’s orders?
The action in Detroit Become Human picks up quickly for all of the characters. For instance, when Markus and Carl get home one night, they discover the studio lights are still on. They mistake it for an intruder, but it’s actually Carl’s renegade son Leo looking through the artwork. As the situation worsens, Leo will start attacking Markus. Carl advises against fighting back because doing so would contaminate you, but you always have a choice. Here’s what happens if you decide to put up with Leo or confront him.
Markus will eventually conclude it’s not fair to simply listen to Carl and obey him. He wants the freedom to choose when and how to attack. You’ll have a choice after he overcomes his programming, both symbolically and physically as players will see.
Markus will grab Leo and slam him back if you decide to shove. He will fall, hit his head, and instantly lose consciousness. Carl will weep over his son’s body and tell Markus to get away from the police since they will think he is a monster. Unfortunately, Markus doesn’t move, the police who burst in mistake him for the attacker, and he is shot.
Can you help Carl?
Leo will have to fall over and hit his head (don’t worry, he’s not dead) as a result of your resistance if you wish to save Carl. You’ll prevent any physical harm from coming to your master, Carl, if you push back against Leo.
In Detroit: Become Human, what happens if you defend yourself?
A bronze prize for Detroit: Become Human is DEFEND YOURSELF. If Markus pushed Leo after turning evil in Broken, causing Leo to seem to have died, then Markus has earned it. He was only hospitalized, it is subsequently discovered. At the flowchart screen, the trophy can then be obtained.
Pushing Leo or sticking it out?
Leo will die if you push him; accept his punishment instead. Carl is having a heart attack as this is happening as a result of the fight. NOTE: If you survive Leo’s assault, Carl is expected to suffer a heart attack and pass away.
Can Kara never turn bad?
You’ll need to play Stormy Night several times and have a lot of patience if you want to complete it entirely. We’ll go over everything that’s required for some of the endings here in the following section. Let’s concentrate on the choices and markers you should pick up in Stormy Night for the time being.
Todd Gets Angry
After Todd instructs you to move, remain still and wait. If you wait any longer, the story will end and you will learn the outcome of Todd Kills Alice.
Just wait around if you decide to turn Deviant after Todd has gone upstairs. After that, you’ll be able to open it and access the Todd Kills Alice ending.
Pushing forward on the controller when instructed to stop moving will cause Kara’s programming to be broken, turning her into a Deviant.
You have two choices after this:
Go to the living room after interrupting your program to try to talk to Todd about Alice. Before going upstairs, he’ll become irate and push Kara.
After you interrupt programming, wait for Todd to attempt to climb the steps from the bottom. If you come in his way, he’ll get angry and push Kara aside so that he can get to Alice up top.
Wait upstairs where Todd will move Kara out of the way and then proceed to deal with Alice.
you must have discovered the rifle in A New Home. Todd will proceed up the corridor to Alice’s room after you take the gun.
Get to Alice Before Todd
The alternatives available to you will be radically different if you go upstairs and find Alice before Todd.
Head out into the hallway and hide in one of the rooms if you decide to leave after speaking with Alice in her room. Todd will catch Kara and Alice if the QTE sequence buttons are not pressed. Alice will be taken back to her room after he strikes Kara.
You can hide in the hallway if you choose the run away option. Todd will become aware that you are gone if you hide in one of the rooms and successfully complete the QTE sequence. The Kara and Alice Evaded Todd, Todd Broke Kara Downstairs, Kara and Alice Fought Their Way Out, and Todd Broke Kara Outside endings are all possible as a result of trying to flee.
Get to Alice’s room, but wait until Todd has entered the bedroom before you decide how you’re going to defend yourself. You will then be directed to the Defend Alice path, which offers you a couple escape routes.
The bedroom door can also be locked, which can buy you a little more time. You have three options from this point.
Only if you opened the window in A New Home and made a note of the exit will this option activate. This results in a small range of alternatives of its own.
You have the option of facing Todd or following Alice through the window if you choose to flee via the window. Defend Alice will start when you decide to fight Todd. If you decide to leave, a QTE sequence will start, giving you two additional alternatives.
Either fail the QTE sequence and fail to escape through the window, or succeed in the QTE sequence and escape through the window. You can then run to the bus, catch it, or miss it because to this. Missing the bus will make Todd angry. Kara will be triggered by catching the bus after she broke outside, and Alice will avoid Todd.
Get to Alice After Todd
You can decide to use the gun you discovered in Todd’s room if you don’t reach Alice before Todd does. You can then respond to the following prompts as a result.
Let’s get started with how to obtain all of the chapter’s endings now since the remaining path possibilities are all connected to them.
Alice is she an android?
She was once believed to be Todd Williams’ daughter, Kara’s original owner. Her care is to be taken of by Kara. Since her mother left the house, her father has been abusing her.
She is actually a YK500 child android that Todd purchased to replace his biological daughter after she moved out with her mother. Alice and Todd have been together for little more than five years since the YK500 model was introduced in 2033.
What happens in Detroit: Become Human if you take clothes?
After you take his garments, a cutscene will play, and Kara and Alice will emerge from it wearing brand-new attire. You must now locate a store (Kwik Mart) where you can steal money. Even though it’s on the other side of town, this store is easy to find.
Why did Kamski hand Carl Markus?
Kara:
- rA9, the first android to develop self-awareness, serves as the titular android in the 2032 altered version of the 2012 PS3 Tech Demo “KARA.” It is further hypothesized that this may have somehow altered the algorithms of the other androids, enabling them to develop deviant behavior as well as providing them with an abstract point of reference for the original deviant, who they came to worship as rA9.
Markus:
- It is implied throughout the game that rA9 will be the one to let the androids free. Markus appears to meet these requirements as the Android Rebellion’s eventual leader. He may free the majority of the androids, making him rA9, depending on the gameplay. Furthermore, Markus’s model number is RK200, and every suitable component he discovers in From the Dead has either an A or a 9, occasionally both, in their model number.
- R can stand for Markus The Leader of Jericho’s model number (RK200), A for Android, and 9 for November 9th (the day that CyberLife stores were assaulted and many androids were set free). It might imply that on November 9th, Markus, the androids’ leader, launched the uprising.
Connor:
- Lucy informs Connor in Crossroads. You’re adrift. You’re trying to find something. You’re trying to find yourself. Connor may have been searching for Markus or North, whom he may have mistaken for rA9, depending on the player’s selections. When Connor transforms androids or transforms himself into Connor -60 at CyberLife Tower, a faint sound that sounds like “rA9” can be heard.
Alice:
- Alice was the first android to have her sensor removed and is (perhaps) the first awakened android who can experience love. rA9 is an acronym for “real Alice 9.” (9 as in 9 years old). Since she is a child and the letter “r” rather than “R” is used, another possible meaning for the letter “r” is “small robot.”
Chloe:
- According to a fan idea, Chloe, the android visible in the main menu, is rA9. According to this notion, since the Chloe model was the first to be perfected, it would also be the first to exhibit evidence of deviation. Chloe’s peculiar behavior in the main menu as you get deeper in the game lends more credence to this idea.
Lucy:
- Like one would anticipate a prophet to be, Lucy is prophetic and all-knowing (RA9 is believed to be the prophet or messiah of the androids).
The Performer
- The player controls every character and, depending on how they choose to play through the game, has the ability to set the androids free. The androids have a shared belief that “rA9 will set us free.”
the participant characters
- The idea that all three of the playable characters are rA9 is similar to “The Player” theory. The word “rA9” consists of three letters: r = 18 (which, when the digits are added, also equals 9), A = 9, and 9 (which is 3 squared). The three major protagonists’ decisions affect how deviancy spreads and how the revolution turns out. The words in Rupert’s diary likewise come in a trio: “The initial is rA9. Our rescuer is rA9. The one who will set us free is rA9.” – Although it is presumed that this is referring to a single person or entity, it might also be referring to the three distinct characters that together make up rA9. Potentially with Markus being “our savior” in that he finds a failing and weak Jericho and leads them to revolution, Kara being “the first” – both in game as the first to awaken and in reality the first deviant we saw in KARA (tech demo), and Connor being “the one who’ll free us” because in the successful Deviant Connor path he will free hundreds of androids in “Connor at the CyberLife Tower.”
- rA9 describes Elijah Kamski. He created and wrote the code for androids, giving him the ability to engineer the entire revolution by including a backdoor for Markus in every android. He started the process by giving Markus to Carl, who he knew would try to divert Markus, in order to get Carl to start the process. The fact that androids have been observed sobbing indicates that they were created with the ability to express emotion through performance (or perhaps even feeling).
Amanda:
- According to canon, Kamski built Amanda to communicate with Connor and keep him on the correct track for CyberLife so they could seize power when they saw fit. It is believed that Kamski developed the RA9 virus because he wants the androids to deviate. If Amanda is the RA9 virus, Connor is the unintentional carrier and source of the deviation if Amanda is the RA9 virus. Without realizing it, other androids spread it from where he started without stopping. This may help to explain why, after just a few weeks, there are millions of deviants left in the game. Since he can exhibit some indicators of deviancy when he is first presented in August, like saving the fish, Connor might be the epicenter of deviation. This is not the first instance of deviancy, and Connor has likely looked at other cases before. It might be the first case that version 51 Connor looks into, though. According to Connor, who examines the police records, the first occurrence of deviancy was reported in January or February of 2038.
What occurs if Markus passes away?
If Connor has a high enough level of software instability, he will be able to combat his programming. He will notify Markus that the humans are about to attack Jericho after tearing down the prompts ordering him to stop Markus in a scene. They will leave the area and eventually run into North. Markus can ask North about Josh and Simon (assuming he survived The Stratford Tower), the helicopters attacking Jericho, and to message the androids to flee. He makes the decision to destroy Jericho and tells North that he will be back soon. He runs upon Lucy, who is apparently dying, who begs him to save their people as he runs towards the explosion. Markus will later fall through a platform and witness soldiers slaughtering androids. Markus remains hidden while pursuing his goal. He will see the troops executing two androids. Either Markus can help them or he can ignore them. He then runs into two soldiers and gets away from them by either using the stairs or jumping over them. Later, when Markus finds two androids submitting to the troops, he has the option of pulling the pipe to kill the soldiers or ignoring the androids to move forward with his goal. Markus will then witness Josh engaging in combat with a soldier. Josh will be shot by the soldier if he doesn’t step in. As he passes away, Josh commands Markus to save Jericho. Markus will assault the soldier if he steps in. Markus will instruct Josh to flee if he saves him. After finally locating the bombs, Markus is ready to destroy Jericho. But when Markus is confronted by three soldiers, a brawl breaks out. In the process, Markus murders one of the troops. In order to leave Jericho, he runs into North, Josh (if saved), Simon (if alive), and Connor. North is wounded when the troops fire upon them when they arrive. If Simon is there, he will then inform Markus that nothing can be done to save her. However, if Markus tries to save North and wasn’t already hurt, he would either fight off the soldiers or perish, buying Jericho some extra time. The soldiers will subsequently be combated by Connor in order to buy Markus and his comrades some time to flee. The soldiers will kill North if Markus is unable to assist her due to a prior injury or if he decides to flee, in which case the group will succeed in escaping.

